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Digital Play: The Interaction of Technology, Culture, and Marketing

 

By McGill-Queen's University Press
Digital Play: The Interaction of Technology, Culture, and Marketing
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$27.95
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Last Seen $27.95   Last Seen $23.79   Last Seen $14.31  
Highest $27.95 Dec 27, '15   Highest $25.13 Jul 11, '14   Highest $26.32 Jan 18, '16  
Lowest $23.88 Aug 23, '15   Lowest $20.26 Apr 1, '15   Lowest $0.98 Jul 4, '15  
Average $25.06   Average $21.95   Average $8.30  
Added Oct 1, 2013   Added Oct 1, 2013   Added Oct 1, 2013  
                 
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Amazon Best Sellers Rank
30 day average: 1,462,931 | 90 day average: 924,569

 

Product Description
Digital Play offers a critical analysis of interactive media. Inspired by the work of Raymond Williams, the book traces the development of video gaming from its humble origins in hacker circles to its current status as a $20 billion global cultural industry. Stephen Kline, Nick Dyer-Witheford, and Greig de Peuter systematically debunk cyber-guru optimism about globally networked digital communications by analysing the management practices of the corporations that designed and marketed video games to youthful audiences. They reveal that the ascent of this new communications industry has been anything but smooth and inevitable. From Atari to Microsoft, Space Invaders to The Sims, the authors uncover the successive crises that forced game makers, faced with constant instabilities in the global entertainment sector, to become increasingly innovative.

 

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