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  • The VR Book: Human-Centered Design for Virtual Reality (ACM Books)
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    From $70.52 (New)

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Buy from Amazon $86.25$49.89 $90.00 $78.75 $67.50 $56.25 $45.00 Dec Jan Feb Mar Apr 2016 $79.95, Nov 11 - Jan 8$75.95, Nov 11 12:59 pm$86.25, Dec 16 - Dec 26$79.95, Nov 11 - Jan 8$75.89, Dec 16 8:50 am$86.25, Dec 16 - Dec 26$79.95, Nov 11 - Jan 8$75.86, Dec 21 6:54 am$86.25, Dec 16 - Dec 26$79.95, Nov 11 - Jan 8$75.81, Dec 26 8:23 pm$79.95, Nov 11 - Jan 8$79.84, Dec 29 - Jan 3$75.80, Dec 29 10:02 am$79.95, Nov 11 - Jan 8$79.84, Dec 29 - Jan 3$75.75, Jan 3 5:11 am$85.15, Jan 8 - Jan 18$79.95, Nov 11 - Jan 8$75.63, Jan 8 2:52 am$85.15, Jan 8 - Jan 18OOS $79.95, Jan 13 1:20 am$75.20, Jan 13 1:20 am$85.15, Jan 8 - Jan 18$79.95, Jan 15 - Feb 15$74.83, Jan 15 1:45 pm$85.15, Jan 8 - Jan 18$79.95, Jan 15 - Feb 15$74.44, Jan 18 2:46 am$85.14, Jan 23 - Jan 28$79.95, Jan 15 - Feb 15$74.04, Jan 23 3:40 am$85.14, Jan 23 - Jan 28$79.95, Jan 15 - Feb 15$73.20, Jan 28 5:56 am$79.95, Jan 15 - Feb 15$77.57, Feb 2 - Feb 15$71.80, Feb 2 5:26 am$79.95, Jan 15 - Feb 15$77.57, Feb 2 - Feb 15$73.75, Feb 7 7:30 am$79.95, Jan 15 - Feb 15$77.57, Feb 2 - Feb 15$73.51, Feb 9 9:17 pm$79.95, Jan 15 - Feb 15$77.57, Feb 2 - Feb 15$73.29, Feb 15 5:39 am$71.96, Feb 20 - Mar 10$69.82, Feb 20 1:57 pm$67.96, Feb 20 - Feb 26$71.96, Feb 20 - Mar 10$67.96, Feb 20 - Feb 26$50.97, Feb 26 - Feb 28$71.96, Feb 20 - Mar 10$67.76, Feb 28 6:56 pm$50.97, Feb 26 - Feb 28$71.96, Feb 20 - Mar 10$67.54, Mar 4 7:09 am$60.79, Mar 4 7:09 am$71.96, Feb 20 - Mar 10$67.93, Mar 10 8:18 am$61.16, Mar 10 8:18 am$70.52, Mar 22 - Mar 28$67.02, Mar 22 4:53 am$66.52, Mar 22 - Mar 28$70.52, Mar 22 - Mar 28$66.52, Mar 22 - Mar 28$49.89, Mar 28 1:39 am 45,493880,433 1,171,875 781,250 390,625 Dec Jan Feb Mar Apr 2016

Price Details

New

Latest $70.52 Mar 28, '16
Highest $79.95 Jan 15, '16
Lowest $70.52 Mar 22, '16
Average $71.68 (30d avg)
$76.62 (90d avg)
$77.77 (Lifetime average)
Added Nov 11, 2015

3rd Party New

Latest $66.52 Mar 28, '16
Highest $75.95 Nov 11, '15
Lowest $66.52 Mar 22, '16
Average $67.53 (30d avg)
$71.52 (90d avg)
$73.06 (Lifetime average)
Added Nov 11, 2015

3rd Party Used

Latest $49.89 Mar 28, '16
Highest $86.25 Dec 16, '15
Lowest $49.89 Mar 28, '16
Average $60.10 (30d avg)
$73.33 (90d avg)
$74.97 (Lifetime average)
Added Nov 11, 2015

Sales Rank

30 day average: 339,872
90 day average: 352,246

Product Description

Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. With extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references, The VR Book will bring a strong foundation for anyone and everyone involved in creating VR experiences.

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