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  • Building a Digital Human (Graphics Series)
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    From $31.61 (New)

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Buy from Amazon $49.95$0.01 $40.00 $30.00 $20.00 $10.00 Dec 31 Jan 9 Jan 18 Jan 27 Feb 5 Feb 14 Feb 23 Mar 3 Mar 12 Mar 21 Mar 302016 $33.45, Dec 31 - Jan 15$10.24, Dec 31 8:48 pm$0.71, Dec 31 8:48 pm$33.45, Dec 31 - Jan 15$10.18, Jan 5 3:03 pm$0.67, Jan 5 - Jan 20$33.45, Dec 31 - Jan 15$10.13, Jan 10 11:36 am$0.67, Jan 5 - Jan 20$33.45, Dec 31 - Jan 15$10.08, Jan 15 10:39 am$0.67, Jan 5 - Jan 20$31.77, Jan 20 - Feb 4$10.02, Jan 20 10:37 am$0.67, Jan 5 - Jan 20$31.77, Jan 20 - Feb 4$9.95, Jan 25 10:55 am$0.64, Jan 25 10:55 am$31.77, Jan 20 - Feb 4$9.90, Jan 30 10:59 am$0.23, Jan 30 10:59 am$31.77, Jan 20 - Feb 4$9.84, Feb 4 1:42 pm$0.01, Feb 4 - Mar 30$30.17, Feb 9 - Feb 25$9.79, Feb 9 3:40 pm$0.01, Feb 4 - Mar 30$30.17, Feb 9 - Feb 25$9.73, Feb 14 11:05 pm$0.01, Feb 4 - Mar 30$30.17, Feb 9 - Feb 25$9.68, Feb 20 7:20 am$0.01, Feb 4 - Mar 30$30.17, Feb 9 - Feb 25$9.62, Feb 25 8:13 pm$0.01, Feb 4 - Mar 30$49.95, Mar 7 6:42 am$9.52, Mar 7 6:42 am$0.01, Feb 4 - Mar 30$39.22, Mar 18 4:37 pm$9.39, Mar 18 4:37 pm$0.01, Feb 4 - Mar 30$31.61, Mar 30 5:13 am$9.29, Mar 30 5:13 am$0.01, Feb 4 - Mar 30 406,7102,959,412 2,441,406 1,757,813 1,074,219 Dec 31 Jan 9 Jan 18 Jan 27 Feb 5 Feb 14 Feb 23 Mar 3 Mar 12 Mar 21 Mar 302016

Price Details

New

Last Seen $31.61 Mar 30, '16
Highest $49.95 Mar 7, '16
Lowest $30.17 Feb 9, '16
Average $44.55 (30d avg)
$34.94 (Lifetime average)
Added Dec 31, 2015

3rd Party New

Last Seen $9.29 Mar 30, '16
Highest $10.24 Dec 31, '15
Lowest $9.29 Mar 30, '16
Average $9.45 (30d avg)
$9.79 (Lifetime average)
Added Dec 31, 2015

3rd Party Used

Last Seen $0.01 Mar 30, '16
Highest $0.71 Dec 31, '15
Lowest $0.01 Feb 4, '16
Average $0.01 (30d avg)
$0.24 (Lifetime average)
Added Dec 31, 2015

Sales Rank

30 day average: 2,318,533

Product Description

In the universe of 3D animation and graphics, the final frontier isn't the vast unknown depths of outer space but rather the intimately familiar human form. Replicating this body is by far the most challenging journey to undertake as a digital artist. Why? Because everyone knows what a human looks like. Digital humans are in our midst. They are stuntmen and background extras in movies such as Titanic. They are your favorite hero or heroine in video games like Tomb Raider. They are the main characters in Saturday morning children's shows such as Max Steel. And now, they have even taken center stage as full fledged, photorealistic actors in such feature films as Final Fantasy. It is clear that digital humans are here to stay; and that artists need to know how to create them. To help artists learn how to master today's powerful 3D tools and improve their skills, Building a Digital Human explores the entire modeling process from head to toe. Beginning with the fundamentals of assembling reference material (photos, anatomy books, etc.) through the details of texturing and refining the skin and hair, a complete human model is built. Once the model is complete, a female and fantasy troll are created to illustrate how easy it is to transform the basic model. Building A Digital Human teaches modelers and artists the texturing and modeling skills needed to create 3D digital humans. It also provides fundamental skills that can be used for a variety of other 3D projects. The models in the book were built using NewTek's LightWave 3D, however, the techniques can be applied to just about any 3D package on the market. The ideas covered utilize a relatively small toolset, so transferring the steps to your program of choice isn't difficult. To make the transition between programs as easy as possible, a quick list of corresponding tool names from Maya, 3ds max, and LightWave 3D is included.

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